Artec Spider II
Industry-leading ultra-high resolution handheld 3D scanner
ARTEC SPIDER II KEY STATS
Structured Light
Scanning Technology
ARTEC SPIDER II
Perfect for capturing small objects or intricate details of large industrial objects, the Artec Spider II is a high-resolution 3D scanner based on blue light technology that offers almost unlimited possibilities in areas such as reverse engineering, quality control, product design and manufacturing.
What really sets the Spider II is it’s ability to render complex geometry, sharp edges and thin ribs. It is an ideal industrial 3D scanner for high-resolution capturing of objects such as PCBs, mouldings, keys, gears, coins, other mechanical parts or even a human ear.
This powerful yet easy-to-use 3D scanner has been honed to perfection to ensure the highest quality of scans.
2 YEAR WARRANTY
IDEAL FOR CAD ENGINEERS
Designed specifically for CAD users who require absolute precision, Artec Spider II is ideal for additive manufacturing, reverse engineering, quality control and mass production. Together with Artec Studio software, it is a powerful tool for engineers and industrial designers of every kind.
Fossils
Keys
Coins
Human Ear
PCBs
Tools
Gears
SUITABLE FOR
Small Objects
Complex Geometry
Sharp Edges
Thin Ribs
FOCAL LENGTH LIMITS
SPEED AND PRECISION
Capture the geometry of your items with astonishing precision. Spider II can even render the ridges of your fingerprint, that’s how much detail they can pick up
AGAINST THE CLOCK
Developed for the International Space Station
The Artec Spider II was designed and developed for use on the International Space station. An evolution of the award-winning Artec Spider, the Artec Space Spider can be relied upon to provide accurate and stable 3D scanning results in the space station’s tough environment for months.
ULTIMATE PORTABILITY
Use a tablet and Artec battery pack, which provides up to 6 hours of power to scan practically anywhere.
JUST POINT AND SHOOT
All of Artec’s 3D scanner cab be used target-free – that means no need to stick targets all over your object; just point and shoot.